Materials[1] =
{
    Materials[0] = MaterialInstanceConstant'/Game/Levels/Dance/Environment/plug_outlet/plug_outlet_mi.plug_outlet_mi'
}
SourceModels[0] = {}
StaticMaterials[1] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = MaterialInstanceConstant'/Game/Levels/Dance/Environment/plug_outlet/plug_outlet_mi.plug_outlet_mi'
        MaterialSlotName = outlet_green_glow
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 81.9663, 84.4555, 14.3312, 0 }
        }
    }
}
Sockets[0] = {}
ExtendedBounds =
{
    Origin = { X=0, Y=0, Z=31.0881 }
    BoxExtent = { X=10.7255, Y=10.7255, Z=31.0881 }
    SphereRadius = 32.8863
}
